HFDP
6:
https://ucsb-cs56-pconrad.github.io/hfdp/HFDP_Chapter_6/
TODO: Fill in HFDP_Chapter_6.md with notes for Chapter 6 of HFDP.
- The Command Pattern: Encapsulating Invocation
Free hardware! Let’s check out the Remote Control…
Taking a look at the vendor classes
Cubicle Conversation
Meanwhile, back at the Diner…, or, A brief introduction to the Command Pattern
Let’s study the interaction in a little more detail…
The Objectville Diner roles and responsibilities
From the Diner to the Command Pattern
Our first command object
Using the command object
Creating a simple test to use the Remote Control
The Command Pattern defined
The Command Pattern defined: the class diagram
Assigning Commands to slots
Implementing the Remote Control
Implementing the Commands
Putting the Remote Control through its paces
Time to write that documentation…
What are we doing?
Using state to implement Undo
Adding Undo to the CeilingFan commands
Get ready to test the ceiling fan
Testing the ceiling fan…
Every remote needs a Party Mode!
Using a macro command
The Command Pattern means lots of command classes
Simplifying the Remote Control with lambda expressions
Simplifying even more with method references
Test the remote control with lambda expressions
More uses of the Command Pattern: queuing requests
More uses of the Command Pattern: logging requests
https://ucsb-cs56-pconrad.github.io/hfdp/HFDP_Chapter_6/